OpenGL screencast 7 - Drawing in 3D part 2 - Perspective and Orthogonal Projections and Cubes
published onIn this screencast, I discuss drawing cubes in 3D. More importantly, I cover perspective and orthogonal projections and discuss when you would want to use each.
Functions used include: gluPerspective(), gluLookAt()
The code is available to download on Github
Download the screencast, 26.8 MB .mov
Watch the Screencast
Code
Questions? E-mail me: this domain AT gmail DOT com