In this screencast, I discuss drawing spheres, cylinders, and cones in 3D. I also introduce another convenience method for checking errors.
OpenGL Functions used include: GL_QUAD_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, glGetError(), gluErrorString()
The code is available to download on Github
Watch the Screencast
Questions? E-mail me: this domain AT gmail DOT com