David W Parker - Developer


OpenGL screencast 11 - Code Organization

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In this screencast (OpenGL video tutorial), I discuss organizing OpenGL code. In general, this is how I have my code organized. I’m always up for change and better ways to do things though, so if you do things differently, please give me feedback.

The code is available to download on Github

Download the screencast, 13.1 MB .mov

Watch the Screencast



Questions? E-mail me: this domain AT gmail DOT com