In this screencast (OpenGL video tutorial), I explain how to create animations using timers. Timers are generally much more robust than using typical idle functions. I also introduce using C structs to enhance the code.
OpenGL commands used in this screencast: glutTimerFunc()
OpenGL parameters used in this screencast: N/A
The code is available to download on Github
Watch the Screencast
Code (this is not all of the code- please see the github link above for all of it)
Questions? E-mail me: this domain AT gmail DOT com