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OpenGL screencast 8 - Drawing in 3D part 3 - Spheres, Cylinders, and Cones

In this screencast, I discuss drawing spheres, cylinders, and cones in 3D. I also introduce another convenience method for checking errors.

OpenGL Functions used include: GL_QUAD_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, glGetError(), gluErrorString()

The code is available to download on Github

Watch the Screencast