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OpenGL screencast 16 - Animation Part 1

In this screencast (OpenGL video Tutorial), I explain how to do simple animations using the glut idle function. The function given as a callback to the idle function can be used to do interesting things (more than just animations)! I also talk about how to use the glut visibility function.

OpenGL commands used in this screencast: glutGet(), glutIdleFunc(), glutVisibilityFunc()

OpenGL parameters used in this screencast: GLUT_ELAPSED_TIME, GLUT_NOT_VISIBLE, GLUT_VISIBLE

The code is available to download on Github

Watch the Screencast