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OpenGL screencast 17 - Animation Part 2

In this screencast (OpenGL video tutorial), I explain how to create animations using timers. Timers are generally much more robust than using typical idle functions. I also introduce using C structs to enhance the code.

OpenGL commands used in this screencast: glutTimerFunc()

OpenGL parameters used in this screencast: N/A

The code is available to download on Github

Watch the Screencast